![]() Furthermore, the light in one of the labs can be turned off it will always be turned on again by one of the scientists present there. There the G-Man is seen discussing with a scientist in one of them. The first level also features several small labs. Īs seen in the Security Shift Schedule given to Barney Calhoun, himself and another security guard started their Blue (from 09:00 to 22:00) and Indigo (from 21:00 to 10:00) Shift there on May 15, 200. There he learns that a system crash has occurred earlier at around 08:30. On the day of the Black Mesa Incident, Gordon Freeman enters Sector C from there, in the Half-Life chapter Anomalous Materials. The first level features a lobby connected to Sector C Line of the Black Mesa Transit System, with hung on the wall a world map and the words "Black Mesa Research Facility" above, a security guard welcome desk, a map of the Sector, and a computer terminal sometimes used by scientists to receive data. As you are wandering, check for grates and ducts - remember you have a crowbar and crowbars are meant to be used." - The Portal Device description In fact, there seems to be a number of folks kept a specimens for observation and study, floating around. Run around a little and you will discover that you are not the first to pass through the portal. You have no weapons, save a crowbar, which, if you are smart you will use to pry stuff open. " You have been popped through the portal device and landed feet first in the portal control room. There Colette Green and Gina Cross come with Richard Keller to reset the dampening fields during the Decay chapter Resonance. Storage Area 3 can be seen from the other side of the track. The area has a view to the Black Mesa Transit System, but it cannot be accessed from there. The lobby contains a security guard welcome desk, as well as an American flag and the same world map seen in Test Labs and Control Facilities. The area is accessed from a lobby with a glass roof where the sky, a ramp culminating to the top and Apaches passing by can be seen, and is apparently connected to the rest of Sector C by an elevator. Partially on the surface, this unnamed area is located above the Development section of the Anomalous Materials Lab, and contains the room located above the Anti-Mass Spectrometer, containing its dampening fields, as well as numerous labs and offices and the dampening locks used to control the dampening fields. 1.5 Area 3 Medium Security Facilities and High-Energy Particle LabsĪpart from separate sections located along the Sector C Line, the main area of Sector C spreads on three main levels, each giving access to a part of the Anti-Mass Spectrometer.1.3 Anomalous Materials Operation Center.1.2.3 Anomalous Materials Lab - Development.1.2.1 Anomalous Materials Lab - Research.Improve code, clean up some stuff and use newer OpenG元. Other GoldSrc games maps will probably load without problems, such as Counter-Strike.įixing areas that overlap (map loading sections) that cause z-fighting and some extra walls Try to add other Black Mesa maps to expand the universe: Opposing Force, Blue Shift and Decay might be possible. **List of overlaps found: ** TODO list (ordered from highest to lowest priority) Isometric is supported! (samples here: and )Ĭounter-Strike 1.6 maps are supported as well! It can be compiled under Windows with MinGW. WON is untested, so please report any issues.įor other platforms it can be compiled after installing the required libraries and using the alternate makefile. The map folder and files halflife.wad and liquids.wad are needed for the program to run. If using the WON version, PAK files will have to be extracted. In order to load another config file, drag and drop it to the executable (or pass it in the commandline as an argument). Another config file can be created in order to load maps from GoldSrc games, for instance check halflife.xml. The configuration file, config.xml, lets you set a few settings (FOV, resolution). The latest binary for Windows can be downloaded here: Models, decals, and other objects won't be rendered. The main aim is not to make it playable, just to be able to navigable (noclip). It allows for realtime rendering of the Black Mesa Research Facility. This project is a renderer designed specifically to explore the world of Half-Life.
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